![]() ![]() You start out with two soldiers, rescue a third one (not as much as a hello), afterwards you're told to do some repairs. ![]() Truth is I was bored ten minutes in, 3 hours later? It hadn't changed. ![]() The fact that Snapshot games kept referring to Firaxis' last two Xcom games ended up hurting it. Since I couldn't give myself a satisfying answer to neither question, I reinstalled XCOM 2, and I'd recommend you to make the same. The monster design is cool, but the choice of interface and art direction of the rest of the game makes me wonder where did the Fig and Epic game went: why is an indie studio like Goldhawk Interactive able or willing to put more effort in the base for Xenonauts 2 than the creator of the "XCOM genre" with way more funding? Why is everything so lacking in "oomph" using jetpacks in a newer tactics game than using a grappling hook or just door-kicking a door or jumping through a window in a game from 2012? It's neither as elaborate or complex as Xenonauts, nor action-intensive or eye catching as XCOM, and the lack of actual story telling I personally missed: I spent the time I was playing it wondering why I wasn't trying Mutant: Year Zero, replaying XCOM: War of the Chosen, or looking over Xenonauts 2 instead. ![]() The monster design is cool, but the choice of interface and art direction of the rest of the game makes me wonder where did the Fig and Epic game went: why is an indie studio like Goldhawk Interactive able or willing to put more effort in the base for Xenonauts 2 than the creator of Slow animations (the jetpack is painful to watch and drags on the combat), serviceable but little more. Slow animations (the jetpack is painful to watch and drags on the combat), serviceable but little more. ![]()
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